Update v0.282
v0.282- Added new kerb type: Misano kerbs (v1 WIP) - Added pit_lane.ai - Added custom terrain texture upload (Material creator->Material type: Terrain diffuse) - Fixed a bug where to...
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News, tutorials, and updates from TreCorsa
v0.282- Added new kerb type: Misano kerbs (v1 WIP) - Added pit_lane.ai - Added custom terrain texture upload (Material creator->Material type: Terrain diffuse) - Fixed a bug where to...
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- Added "Flat surfaces" toggle for asphalt/sand surfaces (default on) so the interior of the asphalt surface does not follow terrain- Added asphalt/sand surface height tool to raise/lower/flatten surf...
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Update v0.223- Added ability to join 2 roads at ends without merging into 1 road. Enables road type transitions and different surfaces.ini properties.- Added toggle to satellite import tool "Lock cent...
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Update v0.212- Added autosave functionality, turn on in Settings popup->Editor Settings- Added elevation profile editor, available when roadHeight tool is equipped - Added separate scenery til...
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One of the biggest updates to date with significant changes. Make sure to read the description and changelog!
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For those who want to show extra support for TreCorsa beyond the Pro version, I've set up a simple Patreon page. No obligations, no perks.. just a way to help.
Read more →v0.18 Implemented local saving & loading Added road lanes option up to 8 lanes Fixed bug with model placement and deletion Fixed bug with road decals not aligning with road slope (still has ...
Read more →v0.17 Added support for rectangular terrain / satellite imports Added walls, kerbs to undo/redo system Added new wall type: Hedge walls Added collisions to buildings Added buildings tab to lay...
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You can now choose between 2 different spline systems for creating roads: Tangent and Bezier handles. Tangent is the system that was already in place, and allows for fast prototyping of a road. B...
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Upload your own sand, grass, rock, and other terrain detail textures to the asset bank and use them directly in texture paint mode.
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